King’s Quest
Made with Unreal Engine 3. My contributions to this project were fulfilling the various technical requirements for each platform. Since this game was released on five different platforms simultaneously, there were many! Some examples:
-Creating a letterbox for Playstation 3’s 4:3 display setting.
-Fixing audio formats.
-Implementing a generic achievements system to unlock achievements across all platforms.
-Tracking player’s online status.
Additionally, I created several tools internally to help designers and artists with their workflows. One example was creating a tool to bulk import FaceFx animations for mouth movements. Unreal Engine 3 only allowed FaceFx animations to be imported one at a time. The tool I created allowed everyone to import multiple animations specified by a spreadsheet, and also performed some extra processing that needed to be done on each animation. This greatly improved the workflow for artists, and allowed them to have much more time for fine tuning each animation.